Shattered Realms

Chapter 16: The Elemental Engine

As the heroes came into the final room of the Forge they found the remains of a summoning room. Inside was the necessary tools to create an elemental engine that would power the giant Walking Cannon that would surely be useful in fighting an army of Gnolls.

Encounter 1: The Summoning Room
The summoning room had three empty elemental engines and the heroes saw a single fire elemental turned into a cinder in one of the summoning circle. After a short time in study, Lazerus announced that he could build an elemental engine if they awoke the charred fire elemental and defeated him in combat. Lazerus could then bind the elmenetal into one of the engines.

As they covered the elemental in molten metals the creature burst into life, scattering the heroes with a blast and lighting parts of the room on fire. As the battle raged the heroes found the elemental could teleport to the fires in the room and was determined to destroy all of the empty elemental engines so it could not be bound. The earth elemental deep under the Forge began to shake and heave, causing earthquakes throughout the battle that knocked the heroes off their feet frequently during the combat.

In the end the fire elemental exhausted the party and destroyed 2 of the 3 empty engines but he was defeated and with a quick ritual, Lazerus bound the creature inside the last remaining engine.

Opponents: Fire Elemental

Rewards:

  • Strange Gadgets worth 300 GP
  • Nightmare Ward Leather Armor
  • 1 Elemental Engine
  • 1750 EXP

Encounter 2: Gnolls Attack
As the wounded and exhausted heroes prepared for the return trip to their hideout a group of Gnolls, attracted by all of the noise entered the Forge. The heroes prepared their weapons and were ready to make what was surely to be a final stand. Then seizing on a laster desperate strategy, they preapred an ambush in the foundry. Using dark magics, Lazerus trapped many of the Gnolls near the burning fires and Tarik began knocking them into the flames. A few Gnolls managed to escape the flames but were quickly cut down by Usiris and Rostam.

Opponents: 1 Warden – Gnoll Demonic Scourge, 4 Gnoll Marauders, 1 Gnoll Claw Fighter

Rewards:

  • 120 GP
  • 1600 EXP
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Chapter 15: The Forge

Gnolls

In the City of Bones, the heroes were faced with a massive task. Destroy all evidence of Sanctuary within 3 days, or risk the Gnolls finding it’s location. The Heroes need to destroy all physical evidence but they also need to find a way to kill the Gnoll Shaman who is going to force the location of Sanctuary out of a long dead spirit who remains trapped in the city. The heroes headed to “The Forge” a huge structure that was once the foundry for the iron city of Urus.

Encounter 1: The Walking Cannon
As our heroes entered the Forge they found a group of 5 Gnolls poking around an ancient warmachine. A giant “Walking Cannon” was surrounded by old crates of spare parts. But the machine was missing it’s elemental engine and so would never work for the Gnolls no matter how much they tried to make it work. Using stealth Caelthal crept into the room and when Rostam charged the enemy was caught in a fierce crossfire.

The battle was over in moments.

Opponents: 3 Gnoll Marauders, 2 Gnoll Claw Fighters.

Rewards:

  • 3 Steel Rods worth 50 GP each.
  • 1250 EXP

Encounter 2: The Pistons
As they pushed deaper into the Forge the heroes came upon an ancient engine room that needed to be activated to continue forward. Using his Arcane knowledge of the ancients, Lazerus communed with the ancient Earth Elemental that controls the Forge and ordered him to activate the Foundry once again. The Elemental did as it was ordered, but immediately began to try to break free from his ancient prison.

As the Pistons were activated the heroes saw a way to advance deeper into the Forge but they were attacked by 2 huge Trash Hulks that were hidden in the debris of the room.

Opponents: 2 Trash Hulks

Rewards:

  • 1000 EXP

Encounter 3: Smelting
The next area contained 2 angry Demon Forged, foul constructs that were once built in the Forge. Now that the Forge had been activated again containers in the room began to fill up with molten metals. The two Demon Engines fought with the heroes while the heroes dodged the hot streams of metal and avoided burning grates and goutes of fire coming from the floor. As the battle raged the Demon Engines would repair themselves by dousing themselves in motlen alloys from containers in the cealing.

Opponents: 2 Demon Forged

Rewards:

  • Burning Gauntlets
  • 1200 EXP
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Chapter 14: The Desert Storm

The heroes struggled through the desert, traveling at night to avoid the worst of the heat during the day. As their supplies ran low, the encoutered the wreckage of a landship burried in the sand.

Encounter 1: The Landship
As the heroes approached the wreckage they heard a loud noise, as though something living inside was thrashing against the walls. As the moved into the twisted steel and oily sand they heard the sound of steam and metal scraping on metal. Inside they found a damaged elemental engine that was trying to break free. In its rage the engine spawned smaller elementals to attack the heroes. After struggling through the dirt and battling air elementals the heroes destroyed the elemental engine and freed an air elemental of incredible power which flew into the desert creating a massive sand storm.

Opponents: One Damaged Elemental Engine.

Rewards:

  • +2 Reckless Maul.
  • Lifesaving Broach +1
  • 120 Gold.
  • 1025 EXP.

Encounter 2: The City
The heroes ran out of water but struggled on through the sand for two more days before finding the City of Bones. The ruined city was filled with twisted metal and ruined smoke stacks that made it appear to be a massive rib-cage burried in the sand. Struggling through the storm the heroes found a place to hide. This building was also home to 2 Demonic War Forged who had slain countless inhabitants of the city over a century ago. As the heroes struggled against these two ancient diabolical machines a dozen of the city’s former inhabitants arose to defend the heroes. These ancient mummies were weak but filled with hatred for the Demon Forged and helped to turn the tide of battle before returning to the dust.

Opponents: 2 Demonic War Forged.

Rewards:

  • +2 Magic Longbow
  • 220 Gold
  • 1200 EXP.

Encounter 3: The Gnolls
Venturing out into the city the heroes discovered a huge Gnoll encampment being lead by a leader called “Snap Jaw” and a Shaman known as “Wrong Eye.” These two leaders command a legion of several thousand Gnolls who are even now searching the city for clues of Sanctuary’s location. Wrong Eye has captured the ghost of an ancient city dweller who he hopes to control and gain information on Sanctuary’s location within three days.

Three days until Sanctuary is found by a legion of Gnolls….unless the heroes can stop them.

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Chapter 13: The Journey South

The heroes began their journey south into the wastes in search of the city of Urus. Gnolls may have seized the ruin and are possibly looking for Sanctuary. They must be defeated before they can attack or report back to the fabled empire of “Yogthsmire.”

Encounter 1: The Caravan

On the third day, the heroes spotted a caravan being pulled by four camels and manned by several humanoid travelers. The heroes attempted to make contact but the Caravan fled. Eager to learn more the heroes pursued but the caravan used magic to teleport several miles away to safety.

Despite the powerful display of magic the heroes wished to learn more and used magic and their expert tracking skills to continue the pursuit. After briefly losing the trail the heroes caught up with the caravan in the early morning hours.

They found the caravan to be manned by one 8 year old girl called “Erla” and her five War Forged bodyguards. The caravan was apparently some type of transport or mail service before the sundering and the forged have been trying to opperate it for the last hundred years or more, despite the fact that the nation that created them is long dead. The Forged found the little girl in the wastes after an orc raid destroyed her village and she has been helping them to feed the camels and trade with cities the caravan passes by.

Whenever asked any questions about the fate of her family Erla changed the subject.

The Forged seem eager only to pick up and drop off “things.” It doesn’t matter much what so long as they are moving things around and so long as their “master” Erla is pleased with the results. The Forged were very stoic and refused to communicate with anyone but Erla. They had a special language that only she could understand. They also found the heroes a little threatening when the heroes said they were from Sanctuary and accused them of being “tricksters” and said “we know all about your city.” The Forged did become noticeably enthusiastic once trading began.

The heroes made a few trades and moved on.

Opponents: None.

Rewards:

  • 500 EXP.
  • Elven Arrows (+1 damage on the first attack in any encounter).
  • Rare Herb (properties unknown).
  • In addition the heroes learned that there are several settlements somewhere to the east: an elven fortress, an oasis and a “city of crazy people.”

As the heroes continue their journey they encountered a variety of desert dangers. They came upon an oasis formed from two massive geysers kept an area of the desert humid and alive. The oasis was the site of a battle between some Gnolls and an unknown group of human and dwarven refugees. The refugees had been butchered and possibly sacrified to the Gnoll’s demonic dieties. The Gnolls had also poisoned the Oasis, making it too dangerous to drink.

Oasis

Encounter 2: Wyrd Storm

As the heroes camped to rest during the hot day they were suddenly enveloped in a massive Wyrd Storm. The powerful magic coursing around them hid many dangers and it was not long before a pack of acid-spitting Hyenas found the heroes and tried to make a meal of them and their horses.

Opponents: 1 Cacklefiend Hyena, 6 Hyenas

Rewards:

  • 1050 EXP.

Encounter 3: The Stranger
While traveling the heroes saw a single robed figure watching them from a nearby hill. The next day they saw the figure again. Finally early one evening while packing up the stranger approached. He claimed to be a cursed hermit that wandered the wastes trading small bits of metal and bones for food and water. As he approached Tarik became more and more agitated. He became convinced that the old hermit was far more foul than he appeared and Tarik fired a few warning shots with his crossbow before the stranger revealed himself to be a Worm Infested Host that spewed forth huge clouds of Rot Grubs that tried to infest the heroes.

Opponents: 1 Worm Host, 4 Rot Grub Swarms

Rewards:

  • 950 EXP.
  • In the Worm Hosts old bag of junk the heroes found the remains of a journal written by someone from the city of Urus many years ago. The Journal
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Chapter 12: The Final Days

The heroes heard the end of the tale of the War Stone Clan.

Encounter 1: The Vanguard

The final warriors of the War Stone clan delved into the side of the mountain following a cave that appeared to be dug out of the fortified manor they had attacked. Stepping over the bodies of fallen orcs they pushed into the cave to discover the Vanguard, the heroes of the clan about to be sacrificed by a Drow and her Shadow Hound pets.

Opponents: 4 Shadow Hounds, 1 Drow Cleric

Rewards:

  • 1175 EXP.

Encounter 2: The Shadow Dragon
Dragon and prisoner
The Vanguard told the heroes that a Shadow Dragon had taken them. The beast was a Wyrmkin who had delved deep into the dark arts and had completed his transformation into a full dragon. No doubt the creature was all but invulnerable, but it would pursue the clan so long as it was left unchallenged. The heroes told the Vanguard to return to the clan and promissed to try to deal with the creature.

After a fierce battle the heroes were victorious only to discover that the Shadow Dragon could endlessly regenerate. After several victories they were eventually worn down and finally killed by the Shadow Dragon.

So ended the tale of Loman and the tale of the War Stone Clan. It only remains to be seen if Rostam and the South Gate Heroes will follow Loman’s thirst for revenge and travel to the Ice Fang Peaks to deal hunt down the Dragon and destroy it.

Opponents: 1 Shadow Dragon, 4 Soul Shadows

Rewards:

  • 1310 EXP.
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    Chapter 11: The Tale of the Lost Clan

    The heroes returned to their house in town to rest.

    Caelthal investigated the Juggernaut and determined that at some point in the past it had come through a swamp or a jungle based on the thick earth found crusted deep in the ancient treads.

    Encounter 1: The Shadow Council

    The heroes were summoned to a council that helps the White Seers run the city. Mathus, Aaron, Hector and Alexius were all there. The discusion included:

    • The city population is down to 9,255. 554 were killed, 265 wounded and 42 went missing during the battle.
    • There will not be a serious attempt at a rescue mission for the missing 42. They are presumed dead.
    • The city walls are under repair.
    • Urus, a small ruin several days to the south may be a haven for Gnoll raiders from the mythical Gnoll Empire “Yogthsmire.”
    • There has been no decision about whether to raid this settlement or not.
    • The city is getting low on food. Rationing will begin immediatley.
    • The cities Mechamancers can focus on building additional cannon or developing a long range communication device. It was decided to focus on the communication device.
    • The free companies are ready and willing to take the battle into the wastes. New companies are quickly forming up and old companies are combining forces to take the battle to the enemy. The Warped must be found, the source of the Juggeraut must be found and the source of the Warped Leadership must be found.

    Rewards: 500 EXP.

    Encounter 2: Flashback

    The heroes went and visited Loman (the Goliath rescued by Rostam) in the healing vaults of the temple of Pelor. There Loman started to tell them the tale of the fall of his people. Our focus then shifted from our heroes to the heroes of the War Stone Clan that were Loman’s tribe.

    The players took over the roles of 5 new characters and played out a battle years ago when Loman and 4 other warriors of the War Stone Clan searched the Ice Fang Peaks for the lost Vanguard of their tribe. While searching they tracked a group of orcs to a ruined villa high up in the mountains. Here they encountered a small pack of orcs and defeated them in battle.

    Opponents: 4 Orc Scouts, 1 Orc Berserker, 1 Dire Wolf Rewards: 975 EXP.

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    Chapter 10: The Gun Deck

    The heroes moved to engage the enemy on the gun decks who were firing upon the city walls, killing dozens with each volley. The heroes discovered that a sortie had been sent from the city, lead by Hector, Aaron and Mathus this group had taken control of the undercarriage and had already made one failed attempt to storm the gun deck. With the wounded piling up underneath the Juggernaut the heroes gathered their strength and then assaulted the final most fortified position of the Juggernaut.

    Encounter 1: The cannon deck was filled with Wyrmkin and Warped that were firing cannons on the city walls. The room was filled with explosives and partially loaded cannons. The heroes detonated several barrels of mage powder while the Wyrmkin and Warped defenders turned several of the cannons on the heroes.

    Opponents: 3 Wyrmkin Warriors, 1 Warped Feaster, 8 Warped Creatures. 725 EXP.

    Rewards:
    • None.

    Encounter 2: The Main Gun deck contained a massive cannon with a lit fuse pointed at Sanctuary’s main gate. The heroes had brought their own cannon from the cannon deck and fired it into the room to soften the Wyrmkin defenders.

    A quick shot from Caelthal snapped the fuse on the main gun and the heroes stormed the room. The desperate Wyrmkin snipers used the explosives scattered around the room to shred the heroes battle lines but in the end the Wyrmkin were overcome and the Juggernaut was claimed by the heroes and the city of Sanctuary.

    Opponents: 3 Wyrmkin Warriors, 2 Wyrmkin Snipers. 750 EXP.

    Rewards:
    • 1000 gold pieces.

    Chapter 10 Story

    You fought with the south gate heroes?

    Aye, I did.

    What was it like? Were Rostam and Tarik leading the way into the warped horde? Did they kill a hundred warped?

    It’s never like the stories boy…

    Tell me!

    Alright then. We were all huddled under the Jugernaut trying to survive. We had left the city walls to try to take the Juggernaut after the heroes vanished inside. We feared they were dead. Hector had lost an eye, Sampson and his rangers had found a Mage Lock and were trying to fire it, Aaron was giving the last rites to the dying. We had made a try for the gun deck and paid dearly for it. We had lost a score of men and more. We didn’t think we would last another hour.

    That’s when the heroes came!

    Yes. They came down from the bridge. Their teeth were black with smoke and their armor was slick with the blood of our enemies.

    What did Tarik do?

    He fell to the ground. He didn’t move while Maksim roughly stitched up a wound above his eye. He called for Aaron and they all gathered together and prayed.

    They prayed?

    Yes, as did we all. I prayed not for victory but just for an end, one way or the other. And when we finished the heroes stood and without a word headed back into the belly of the Juggernaut to face the cannons that had already killed so many.

    That part is like the stories…

    Aye son, that part was just like the stories.

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    Chapter 9: Shadow Lord

    As the heroes gathered their forces and prepared to assault the engine room they heard sounds of combat coming from below the Juggernaut. Fearing the Warped were trying to trap them inside the heroes prepared to counter-attack only to discover that Sampson and some of the more adventurous town guard had slipped out of the city to help in the battle on the plain. Seeing some of the Warped moving under the Juggernaut the guard moved to protect the entrance and guard the heroes only avenue of retreat.

    An elven ranger named Caelthal volunteered to leave the guard and join the heroes in their assault on the engine room (Jason joins the party).

    Encounter 1: The heroes moved quickly to the engine room, bringing the War Golem with them. They found the engine room was currently being repaired by the automatons that operated the entire war machine. Commanding the engine room was an Undead Engineer who apparently was slain sometime during the Great War. This revenant was still defending the ship after more than a hundred years and seemed to have no idea who he was fighting or where his machine was located.

    After the battle the War Golem’s power supply failed and the creature shut down.

    Opponents: 5 Juggernaut Engine Drones, 1 Undead Engineer. 1050 EXP.

    Rewards:
    • Marauder’s Armor +2 (Hide).

    Encounter 2: Having secured the engine room the heroes took a short rest before assaulting the bridge. Crossing the open fighting deck they gathered at the main doors to the bridge and overheard a conversation between the commander of the Juggernaut and a Shadow Dragon who was talking through a crystal board on the bridge. The Shadow Dragon was obviously in charge and deeply disappointed with the progress of the Warped.

    Charging onto the bridge the heroes discover a mighty Beholder leading the Warped. Rostam with his usual grace and good fortune, charged through enemy ranks to strike a mortal blow against the Beholder. Arrows and magic flew in the barbarians wake, bringing the commander of the warped horde down in only a few moments.

    Opponents: 5 Iron Defenders, 1 Beholder Gauth. 1150 EXP.

    Rewards:
    • None.—
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    Chapter 8: The Belly of the Beast

    Our heroes awoke in the Sun Dragon Inn to the sound of distant gun fire. Hurrying to the main gate they found that the Juggernaut had been partially repaired during the night. While many warped still swarmed on the battle plain the large and small guns of the massive war machine raked the walls with gun fire. Hector, determined to redeem the honor of the City Guard was prepared to lead a company of green soldiers through the gate and make a charge on the Juggernaut in an attempt to destroy it.

    The heroes along with the High Priest Aaron quickly intervened and said they would do the attack alone. With fewer men they had a better chance of reaching the war machine unmarked by the guns and with fewer men there was less at risk if they failed. Hector relented and agreed to instead draw some of the Juggernaut’s fire as the heroes left the gate.

    Aaron and Hector said there was no money left in the coffers to pay the heroes for this mission but promised to try to find a way to raise some funds, though the heroes said no pay was necessary.

    Encounter 1: The heroes successfully ran across the half-mile between the wall and their enemy, the only casualty was Maksim who was struck in the helmet by a bullet and rendered unconscious (Brian was out for the night).

    The treads were badly damaged by the previous battle and massive amounts of steam flooded the underbelly of the Juggernaut. Creeping into the scalding and blinding steam the heroes quickly encountered a golem repair team and several warped who hoped to take advantage of the situation and earn themselves a free meal.

    It was a bloody battle, with both Tarik and Usirus brought to the ground by enemy attacks. The steam made it difficult to find the enemy, who seemed to have no trouble finding our heroes. Lazerus had a difficult time finding targets for his magic, instead using area-attacks blindly into the cloud until his knowledge of mechamancy allowed him to turn off many of the steam vents, clearing an area under the Juggernaut. In the end the heroes endured and defeated the repair teams and the opportunistic warped.

    Opponents: 4 Iron Defenders, 2 Warped Venom Claws. 950 EXP.

    Encounter 2: The heroes found two entrances into the Juggernaut reached by rope ladders dangling from the structure. Rostam crept up one and saw that both ladders led to the same room, a badly damaged room that served as a kind of guard post with prepared positions and a mixed force of Wyrmkin and Warped ready to fight. Rostam carefully closed the trap door and silently the group made their plans for a sudden attack.

    Tarik was first up a ladder and challenged the entire room to battle, he was quickly surrounded by the ever-ready Wyrmkin but Lazerus and Usiris used powerful area-attacks to destroy the enemy force in only a few moments. Rostam charged past the carnage to smash the warped.

    Looking around the room the heroes noticed an inactive War Golem propped up against a wall. After a few tense moments with the dials and knobs Usiris and Lazerus managed to activate the ancient machine and it quickly came to attention, loudly calling Lazerus “War Leader” and promissing “Death to our foes!”

    Opponents: 4 Wyrmkin Dragonshields, 2 Warped Impalers. 800 EXP.

    Rewards:
    • None.—
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    Chapter 7: The Juggernaut

    Encounter 1: Having returned from their victory over the Wyrmkin Chieftain the heroes collapsed in exhaustion. They slept through the morning and woke in the early afternoon. They found that the few soldiers that yet remained were exhausted but still defending the southern gate. The Warped and Wyrmkin had fallen to battling with one another and only the occasional straggler dared approach the walls of Sanctuary. Meanwhile sounds of battle still came from the main gate several miles away. The heroes decided that the battle was not yet won, and marched along the wall until they came upon the main gate.

    Even as they approached they saw a mighty Juggernaut, a giant and powerful war machine from the Great War firing cannons at the gate. Their old friend Wilhelm and a few guard held the gate in a thin ragged line. The crew manning the last defending ballista was shredded by a shrapnel cannon even as the heroes charged into battle.

    The heroes battled up to the top of the wall, manned the ballista and fired enough bolts into the side of the Juggernaut to cripple the mighty machine.

    Opponents: 4 Warped Swoopers, 1 Warped Mob, 2 Warped Stranglers, 1 Juggernaut. 850 EXP.

    Encounter 2: With the Juggernaut defeated the heroes were summoned to meet with the White Seers, but Wilhelm had other ideas. He had noticed during the fighting that the Warped and Wyrmkin had dropped a large amount of treasure near one of their camps. A huge bloated Warped creature called an Overlord, not unlike a giant baloon, had been carrying a large load of treasure and supplies when it had taken a hit from a ballista. It had dropped many of the supplies and the warped and Wyrmkin were struggling to recover all of them in time.

    The heroes followed Wilhelm out into the battlefield, dodging hordes of Wyrmkin and Warped to get to the loot. By the time they arrived there were 8 treasures on the ground and the Wapred and Wyrmkin were desperately trying to pick them up and return them to the vast floating Warped Overlord that floated overhead. By a clever use of a Sleep spell and other slowing effects the heroes managed to collect 7 of the 8 treasures.

    Opponents: 3 Warped Stranglers, 2 Wyrmkin Archers, 2 Warped Mobs. 975 EXP.

    Rewards:
    • 1040 Gold.
    • +1 Pure Spirit Totem
    • +2 Magic Tome
    • +1 Battlecrazed Longsword
    • +1 Lifegiving Plate Armor
    • The heroes also sold the Wyrmkin banner (to the Crusaders) from the last chapter for 1000 GP.
    Bonus Rewards: The heroes captured 7 of 8 treasures, earning them 3 additional magic items taken from the next levels possible rewards. The heroes earned one bonus item for every treasure over 4.
    • +2 Magic Cloth Robes
    • +1 Deathcut Leather Armor
    • Battleforged Heavy Shield
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